
It’s all pretty cut and dry, really, and I suspect only the most starved of JRPG fans will find something to genuinely love here. Outside of battle, swapping out “Furies” (demons and fairies, basically) can buff the party and give them an advantage in battle.

Once they attack enough, they can build up a special transformation, from which they can launch a special attack. Battles take place in a circle where players run around during each turn, positioning themselves for attacks. Even by the very low standards of the Platinum Dunes of JRPG production, Fairy Fencer F’s narrative is patently awful, and even made me doze off a few times.īut somehow, actually playing the game manages to be worse than slogging through the text boxes and visuals that are a 13-year-old’s idea of “sexy.” Fairy Fencer F basically copy-and-pastes the gameplay from some Hyperdimension Neptunia titles (the Re:Birth entries, in particular,) and doesn’t expand upon it in any major way.


And it’s a bad one, punctuated by unfunny humour, characters that might as well be named Aloof One/Sultry One/Brash One for all the depth they have, and a healthy smattering of Compile Heart’s bold blend of normalized misogyny. The core narrative-featuring a crybaby edgelord and the women who can’t help but fall all over him-is the real focus here.
